material = 07-Default
{
    effect = mesh_render_lightmap_off.def
    {
        technique = base
    }
    cull
    {
        mode = front
    }
    map = diffuse_map
    {
        file = grass.dds
    }
    param = ambient_color
    {
        value = (0.1,0.1,0.1)
        type = vect3
    }
    param = sky_distribution
    {
        value = 0.16
        type = float
    }
    macro = DOUBLE_SIDE_LIGHTING
    {
        value = 0
    }
}
