technique = base
{
    sampler = tex_sampler
    {
        filter = min_mag_mip_point    
    }
    vertex_shader
    {
        target = vs_4_0
        name = draw_to_quad.dsf
    }
    pixel_shader
    {
        target = ps_4_0
        name = draw_to_quad.dsf
    }
}