technique = base
{
    sampler = tex_samp
    {
        filter = min_mag_mip_point
        addressu = clamp
        addressv = clamp
    }
    vertex_shader
    {
        target = vs_4_0
        name = hdr_down_sampler.dsf
    }
    pixel_shader
    {
        target = ps_4_0
        name = hdr_down_sampler.dsf
    }
}
technique = retrieve_r32
{
    sampler = tex_samp
    {
        filter = min_mag_mip_point
        addressu = clamp
        addressv = clamp
    }
    vertex_shader
    {
        target = vs_4_0
        name = retrieve_r32.dsf
    }
    pixel_shader
    {
        target = ps_4_0
        name = retrieve_r32.dsf
    }
}    