#pragma once

using namespace System;
using namespace System::ComponentModel;
using namespace System::Collections;
using namespace System::Windows::Forms;
using namespace System::Data;
using namespace System::Drawing;


namespace Darkstar {

	/// <summary>
	/// Summary for effect_d3d10
	///
	/// WARNING: If you change the name of this class, you will need to change the
	///          'Resource File Name' property for the managed resource compiler tool
	///          associated with all .resx files this class depends on.  Otherwise,
	///          the designers will not be able to interact properly with localized
	///          resources associated with this form.
	/// </summary>
	public ref class effect_d3d10 : public System::Windows::Forms::Form
	{
	public:
		effect_d3d10(void)
		{
			InitializeComponent();
			//
			//TODO: Add the constructor code here
			//
		}

	protected:
		/// <summary>
		/// Clean up any resources being used.
		/// </summary>
		~effect_d3d10()
		{
			if (components)
			{
				delete components;
			}
		}

	private:
		/// <summary>
		/// Required designer variable.
		/// </summary>
		System::ComponentModel::Container ^components;

#pragma region Windows Form Designer generated code
		/// <summary>
		/// Required method for Designer support - do not modify
		/// the contents of this method with the code editor.
		/// </summary>
		void InitializeComponent(void)
		{
			this->components = gcnew System::ComponentModel::Container();
			this->Size = System::Drawing::Size(300,300);
			this->Text = L"effect_d3d10";
			this->Padding = System::Windows::Forms::Padding(0);
			this->AutoScaleMode = System::Windows::Forms::AutoScaleMode::Font;
        }
#pragma endregion
	};
}
