material = 01-Default
{
    effect = mesh_render_with_normal_map.def
    {
        technique = normal_map
    }
    cull
    {
        mode = front
    }
    map = diffuse_map
    {
        file = Lamplight_diffuse.dds
    }
    map = normal_map
    {
        file = Lamplight_normal.dds
    }
    param = ambient_color
    {
        value = (0.4,0.4,0.4)
        type = vect3
    }
    param = sky_distribution
    {
        value = 0
        type = float
    }
    macro = DOUBLE_SIDE_LIGHTING
    {
        value = 0
    }
}
material = 02-Default
{
    effect = mesh_render_lightmap_off.def
    {
        technique = base
    }
    cull
    {
        mode = front
    }
    map = diffuse_map
    {
        file = light_d.dds
    }
    param = ambient_color
    {
        value = (0.3,0.3,0.3)
        type = vect3
    }
    param = sky_distribution
    {
        value = 0
        type = float
    }
    macro = DOUBLE_SIDE_LIGHTING
    {
        value = 1
    }
}
